Deck Heroes Secret Code

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Deck Heroes Secret Code

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Special thanks to him and the rest of the awesome Deck Heroes community! After finishing the tutorial, keep fighting dungeons. The cards you get at the beginning should be enough to allow you to complete at least the first two maps and most probably reach the later dungeons on map 3.

You should try to unlock as much dungeons as possible early on, specially the hidden dungeons that usually give you the chance to get some good unique cards.

To unlock the hidden dungeon in each map, you'll need to win a specific dungeon on hard difficulty and clear all other dungeons in that map on easy.

The list of the dungeon you have to beat on hard to unlock the hidden one can be found here: Hidden Dungeons. If you get to a dungeon that is "too difficult" and you can't progress any further, be patient, don't waste your energy fighting when you can't win.

Instead use your energy to farm shards, do mazes and get some extra stars in previous dungeons. You can also spend a small amount of gems to buy a 'special offer help package' in the map guide starting from map 3 to 6.

These special offer gives out 2 units that has skills that are useful in helping you complete the map. They also give out 16 exp essences and a large chunk of gold.

Don't explore shards for 2 star creatures , they are a waste of energy and not worth it. The only exception is the Zombie King which is required to unseal a 5 star creature Thalassa.

Other than that only explore dungeons that will give 3 or 4 star creatures. Frost Rager deserves a special mention, this is the only card you can farm at the beginning that will still be very useful later, specially after you're able to evolve and meld creatures.

If you have some extra energy to spend, farming shards for Frost Ragers is never a bad thing. Also very important and useful creatures you can farm at the beginning and later after few maps , are Horned Beast and Oracle.

As you unlock their shards try to get a couple of both it requires just few days. They are very good healers with Immunity and they can heal your Hero too.

Once you get to end game maps, it is recommended that you farm for Graboid , Valkyrie , and Queen Temptress , as they are all powerful creatures when melded.

Do as many mazes as possible early on. Even later in game, most players still do a fair amount of mazes every day. Mazes are your best source of essences to level your creatures and you can also get lots of coins and useful creatures in mazes.

Don't spend gems to reset, you get a free reset every day, if you have completed a maze already, try another from previous maps instead.

Completing daily tasks will give you coupons, which allows you to draw creatures at the altar. With the low availability of gems, coupons will be your main source of good 4 and 5 star creature cards.

Every new player should complete all daily tasks whenever possible. The Monthly Sign-In feature will give you coins, gems, glory, and most important, a special 4 star creature on day 7 and sometimes on day It's important that you collect all rewards as this will boost your account greatly.

Even if you don't have the time available to play on a given day, logging in just to pick the rewards is advised.

If you don't feel like you have the patience or time to collect all the rewards, just log in 'till the 14th day to claim the gem gift. Don't underestimate the daily tasks, cause you can complete around 30 coupons per week per month with some good draws every time!

One big mistake I did early on when playing was leveling my creatures every time I had essences and coins to do it. Don't do it.

Level your creatures according to your needs and only do it from "skill to skill". Creatures only get new skills at levels 5 and Having creatures at levels 3 or 7 does absolutely nothing for you.

Instead, collect essences and coins, and when you feel like you need leveling a specific creature, select only enough EXP sources to get that creature to level 5 and leave at that until you get enough to give it another go and reach level If you can reach level 10 in one go better, just don't leave it in between.

Also, be careful when reaching level 10, don't use a 4 star essence if you only need another EXP to finish, choose a 1 or 2 star creature instead.

Important: when selecting material cards to evolve a creature, don't use 'Select all' function at the bottom of the window.

It'll select every card not locked you have and more cards than you need to complete the enhancement. Use manual selection at the beginning and always lock good cards.

Some star creatures are used in melding process in further stages, so try to maintain a couple of every creature when possible until you know what you want to lock for reuse.

Arena is a good source of gems early on. Every time you reach a new high ranking bonus gems are awarded.

You should use every of the 5 attempts you get daily in the best way possible. In the very early stages you probably only have a handful of cards that are usable, so not much deck building is required, just choose whatever you have and give it a go.

Later on it's advised to look at the decks you have in front of you, choose the opponent you think best suits your deck and even tweak your deck a little to give you that extra edge.

Choosing the right opponent with the right cards in your deck is the most important part for success in arena, and if you take a little time to do it, you'll be able to reach much higher ranks faster.

Arena also has a one minute cool-down effect after each attempt. It cost 1 gem to reset this cool-down. It is a waste of gem to reset the cool-down timer and it is easy to mis-click when running arena matches.

Alot of money into it. I sell these account self. New player self. Advice and Top guilds to join? Deck Heroes Help self. Any working codes as of ?

Codes still work? I'm level This is my current deck. Should ir be made of strongest monsters or monsters of the same faction?

Which is best? Buying full contribution guilds self. Linking issues Playing on Bluestacks self. Also, there is the option to draw 1 or draw 5 at a time.

Which you choose is up to you. Some people have more luck pulling 5x and say they get higher ranking cards that way, whereas some people seem to have more luck pulling from 1x.

Beware the Bazaar. The deals it offers are not always as good as they seem to be. Bazaar: This is your typical shop where you can purchase random sets of materials such as essences, energy, 1- to 3-star Hero shards, and glory cards.

Sometimes with coins, but usually with your premium gems. Do not spend your gems here. This is just one of the many excellent benefits of joining a Guild: earning large amounts of coins.

Coins: Coins are extremely important when you want to meld abilities on to Creatures or level them up through Enhancement which costs more coins the higher the level.

The more you have, the better. I highly recommend joining a guild the moment you can because the more damage you do in the guild, the more coins you collect.

As you can see in the screenshot above, the damage I hit in the guild allowed me to collect k coins! For example, Mazes give you a huge boost in coins.

Mazes contain lots of chests with good cards, but also coins and XP every step you take. Mazes: So you want those 5-star Creature cards, right?

This is where you need to be! Use your controlled movement dice carefully so you land on the higher rarity chests for better chances of getting high-rank Creatures.

Sometimes instead of just doing one Maze each day, I actually save up my energy. I know. Basically, what I am doing is finishing up to the point where there are only 2 or 3 steps left.

After all of my Mazes are at this point, I turn into a Maze junkie and just go through finishing each one in one sitting.

This allows me to collect essences at the end of every Maze in bulk, and I have also gotten lucky and received around five 4-star cards in about a week.

Maybe this strategy might work for you, but maybe not, as I still really think that this game is based a lot on luck when it comes to these modes.

Shards are the best, cheapest, most effective way to gain new Hero cards, so focus on collecting them. It is fairly easy to use.

You must collect the indicated amount of Shards in order to exchange, which varies by card. Listen up….

If I were you, I would go and click on the picture of the card you want to collect Shards for.

It will bring up three tabs: Skill, Source, and Description. Click on Source and there you go, the shortcut way to collect the Shards.

You can directly click each dungeon from this tab to go to the dungeons you need. This way is much easier. Remove Seal is not a complicated mode to use, but it will take time to get all the requisite Creatures needed.

Remove Seal: This mode allows you to sacrifice a number of specific cards in order to gain a much stronger, rare 5-star Creature.

So, the reason why Thalassa is one of the most important cards is because the card has a skill called Recycle. This is extremely important because it brings a card back from the dead.

This gives you the upper hand by constantly bringing more cards back into your hand and making sure your Creatures stay alive so your Hero has the defense it needs.

The various Malls provide ways to get Shards with different in-game currencies. Getting Shards to put together Heroes is easier than getting whole Hero cards.

When I first started the game, I wish I knew that you can slowly collect credits. That is wrong! As you play through each and every mode in the game, you can collect enough of each credit and eventually buy Hero Shards in their respective Malls.

Glory Points: Glory points are what you need to collect in order to level up your Heroes and increase their Talents.

They are more than likely lower-level individuals. This is a really important strategy because it allows you to collect over 15, Glory points daily.

The system matches your power with a player with the same amount of power plus or minus a couple of hundred points, or thereabouts and you basically steal their Glory point loot.

If you want to avoid other people doing the same thing to you, DO NOT leave a high amount of Glory points in your inventory. Use them up.

I never keep more than 1, Glory points in my bag. No way! Only buy them if they cost you coins, NOT gems. You are able to have a total of 4 decks.

Each deck unlocks at different levels. Deck 2 unlocks at level 15, Deck 3 at level 25, and Deck 4 at level Also, your decks can hold a certain amount of cards depending on your level, which increases as you level up.

The era of Disposal-based decks and having loads of 5-stars to win is now passing. However, I do find that those who have the stronger deck compositions are mostly those with really good melds.

Card Enhancement at the higher level of the game becomes more about melding abilities onto cards rather than just leveling them up.

That is, if you want your Creatures to be the most powerful and versatile they can be. The dungeons at the beginning of the game take very little strategy and are easy to beat if you Enhance your cards.

The image above shows how a Creature at a lower level will only have access to its first skill until it reaches levels 5 and 10, respectively.

Make sure you save at least 10 of these cards or more. Once you have saved enough, you can go in to the Enhance Creature screen and level up one Creature at a time.

These abilities allow you to sweep through Maps 1 — 3 like nothing, especially if you play her on the field correctly and at the right time.

That is one of the best beginning strategies to get you started. Another strategy is to Enhance all of your cards to at least level 5, because having six level 5 Creature cards is stronger than having one level 10 Creature card and five level 0 cards.

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Platinum Wheel Guide - How to Complete for 12k gems reddit. As a top tourney and guild ware player, I created a new deck heroes community that I will make more active.

If you'd like to join, link is here. I'd like to create a more active place to help new players. Looking for a guild self. Struggling in map 5.

Give me advice please self. How can i beat black corral? Looking for guild angel prime shards i. Is it still worth to play deck heroes?

What are other games like Deck Heroes self. Selling lvl 90 account 51k gems. Do as many mazes as possible early on.

Even later in game, most players still do a fair amount of mazes every day. Mazes are your best source of essences to level your creatures and you can also get lots of coins and useful creatures in mazes.

Don't spend gems to reset, you get a free reset every day, if you have completed a maze already, try another from previous maps instead. Completing daily tasks will give you coupons, which allows you to draw creatures at the altar.

With the low availability of gems, coupons will be your main source of good 4 and 5 star creature cards. Every new player should complete all daily tasks whenever possible.

The Monthly Sign-In feature will give you coins, gems, glory, and most important, a special 4 star creature on day 7 and sometimes on day It's important that you collect all rewards as this will boost your account greatly.

Even if you don't have the time available to play on a given day, logging in just to pick the rewards is advised. If you don't feel like you have the patience or time to collect all the rewards, just log in 'till the 14th day to claim the gem gift.

Don't underestimate the daily tasks, cause you can complete around 30 coupons per week per month with some good draws every time!

One big mistake I did early on when playing was leveling my creatures every time I had essences and coins to do it. Don't do it. Level your creatures according to your needs and only do it from "skill to skill".

Creatures only get new skills at levels 5 and Having creatures at levels 3 or 7 does absolutely nothing for you.

Instead, collect essences and coins, and when you feel like you need leveling a specific creature, select only enough EXP sources to get that creature to level 5 and leave at that until you get enough to give it another go and reach level If you can reach level 10 in one go better, just don't leave it in between.

Also, be careful when reaching level 10, don't use a 4 star essence if you only need another EXP to finish, choose a 1 or 2 star creature instead.

Important: when selecting material cards to evolve a creature, don't use 'Select all' function at the bottom of the window. It'll select every card not locked you have and more cards than you need to complete the enhancement.

Use manual selection at the beginning and always lock good cards. Some star creatures are used in melding process in further stages, so try to maintain a couple of every creature when possible until you know what you want to lock for reuse.

Arena is a good source of gems early on. Every time you reach a new high ranking bonus gems are awarded. You should use every of the 5 attempts you get daily in the best way possible.

In the very early stages you probably only have a handful of cards that are usable, so not much deck building is required, just choose whatever you have and give it a go.

Later on it's advised to look at the decks you have in front of you, choose the opponent you think best suits your deck and even tweak your deck a little to give you that extra edge.

Choosing the right opponent with the right cards in your deck is the most important part for success in arena, and if you take a little time to do it, you'll be able to reach much higher ranks faster.

Arena also has a one minute cool-down effect after each attempt. It cost 1 gem to reset this cool-down. It is a waste of gem to reset the cool-down timer and it is easy to mis-click when running arena matches.

Double check your arena timer and any popup message!! Raids give glory points to upgrade your Heroes. When choosing your opponent take a look at his deck, but also at his glory points.

No point in wasting attempts on targets that are to difficult or don't have enough glory points to make it worth to raid. Personally, i consider anything lesser than glory points not worth it, and later in game even less than might not be worth your time.

But that also depends on the opponent deck. When defending in Arena and Raids it's important to keep in mind that the AI will do the fight for you.

So before leaving the game always remember to put your best deck active in order to make it harder for other players to beat you.

It's also important to consider that some decks require more strategy to win than others, for defense purposes you should always use decks that require the minimum amount of strategy to be effective.

There is also a feature called Tournament in the Colosseum but that requires more advanced playing and since that isn't the purpose of this thread I won't be addressing that.

The Tournament lets you challenge high rank players with strong decks, so you can get a look at their creatures and abilities at the beginning.

Usually you should unseal 5 star creatures as soon as possible but there are a few things to consider.

The first unseal is a must do for every player as it gives a recycle creature, big chances are this will be your only recycle creature for a long time.

Look at what you need on your deck before making a decision. Sometimes might be better to use a required 4 star creature in fights and wait a bit longer to get that 5 star.

Eventually you should get all of them sooner or later, for different purposes, but at first it might not be the best choice.

A quick example: Oracle is one of the best cards when it comes to healing, specially in Human decks and guild battles, it might be a good idea to use your first Oracles to boost your decks and unseal Moon Guardian later.

Save all the gems you get at the beginning. It might sound stupid to say it, but you'll be tempted to spend them almost every time.

I advise every new player to not spend any gems until they have used the alchemy feature with gems minimum.

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